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变量: globalGameObject

globalGameObject: any

全局游戏对象,用于暂存GameObject,每帧会刷新,不建议挂在不需要刷新的数据(如果需要在读档时还原类,类请使用ObjClass注册,,类名和注册名需保持一致)

示例

ts
@LM.ObjClass("obj1")
export class obj1 extends LM.GameObject{
   private int1 = 0;
   init(){
     this.int1 = 1
   }
   update(){
     this.int1++;
   }
}

LM.globalGameObject.obj1 = new obj1();
LM.globalGameObject.list = [
 new obj1(),
 new obj1(),
 new obj1(),
]