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阵型脚本
教学正文:
这个帖子里有人求~ 所以就应求发布了 原因是自己也是吞食天地作者 所以就不好意思共享出来了 具体使用条件:5人战斗叫脚本,很简单的,推荐自己改 使用方法 自己看了 这里给出了核心~ 很多地方都可以调用 附带脚本重载Table的脚本MT: 因为阵型用到了Table 为啥要重载Table呢 因为Table是不能存放小数点的 为了能存放小数 所以只能重定义了 #kind 是阵型的类型 具体看脚本 # set_pos(kind) #设置坐标 返回的是Array # set_parameter(kind) #设置参数 返回的是Hash, {"名称"=> MT} 自己取吧 # cost_sp(kind) #设置消耗SP 返回Array # set_status(kind) #设置附加状态 #------------------------------------- # 阵型脚本 # 作者 : 秀秀 # set_pos(kind) # set_parameter(kind) # cost_sp(kind) # set_status(kind) #------------------------------------- class MT < Table def [](*args) return super(*args) / 10.to_f end def []=(*args) super(*(args[0, args.size - 1] << args[-1] * 10)) endend module Lineup # kind 类型 # 0 散开阵 # 1 鹤翼阵 # 2 冲方阵 # 3 白马阵 # 4 鱼鳞阵 # 5 锋箭阵 # 6 一字阵 # 7 背水阵 # 8 静寂阵 # 9 八卦阵 # 函数定义 module_function # 坐标 def set_pos(kind) case kind when 0 return [0,0,0,0,0] when 1 return [35,0,-35,0,-35] when 2 return [35,-35,35,-35,35] when 3 return [35,0,-35,0,-35] when 4 return [0,35,35,35,0] when 5 return [-35,0,35,0,-35] when 6 return [35,35,35,35,35] when 7 return [35,0,-35,0,35] when 8 return [0,0,0,0,0] when 9 return [0,0,0,0,0] end end # 阵型参数([兵力,攻击力,物理防御力,策略防御力,命中,回避,智利]) def set_parameter(kind) a = MT.new(5,7) case kind when 0 name = "散开阵" pos1 =[1,1,1,1,1,1,1] pos2 =[1,1,1,1,1,1,1] pos3 =[1,1,1,1,1,1,1] pos4 =[1,1,1,1,1,1,1] pos5 =[1,1,1,1,1,1,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 1 name = "鹤翼阵" pos1 =[1,1,1.4,1,1,0.8,1] pos2 =[1,1,1.4,1,1,0.8,1] pos3 =[1,1,1.4,1,1,0.8,1] pos4 =[1,1,1.4,1,1,0.8,1] pos5 =[1,1,1.4,1,1,0.8,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 2 name = "冲方阵" pos1 = [1,1.6,1.2,1,1,0.6,1] pos2 = [1,1.2,1.4,1,1,0.6,1] pos3 = [1,1.6,1.2,1,1,0.6,1] pos4 = [1,1.2,1.4,1,1,0.6,1] pos5 = [1,1.6,1.2,1,1,0.6,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 3 name = "白马阵" pos1 = [1,1,1,1,1,1.5,1] pos2 = [1,1,1,1,1,1.5,1] pos3 = [1,1,1,1,1,1.5,1] pos4 = [1,1,1,1,1,1.5,1] pos5 = [1,1,1,1,1,1.5,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 4 name = "鱼鳞阵" pos1 = [1,0.2,1.5,1.2,1,1,1] pos2 = [1,1.5,1.2,1.2,1,1,1] pos3 = [1,1.5,1.2,1.2,1,1,1] pos4 = [1,1.5,1.2,1.2,1,1,1] pos5 = [1,0.2,1.5,1.2,1,1,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 5 name = "峰箭阵" pos1 = [1,0.1,5.5,1,1,0.7,1] pos2 = [1,1.3,1.7,1,1,0.8,1] pos3 = [1,3,0.7,1,1,0.9,1] pos4 = [1,1.3,1.7,1,1,0.8,1] pos5 = [1,0.1,5.5,1,1,0.7,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 6 name = "一字阵" pos1 = [1,1.5,0.7,1,1,1.2,1] pos2 = [1,1.5,0.7,1,1,1.2,1] pos3 = [1,1.5,0.7,1,1,1.2,1] pos4 = [1,1.5,0.7,1,1,1.2,1] pos5 = [1,1.5,0.7,1,1,1.2,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 7 name = "背水阵" pos1 = [1,2,0.6,1,1,1,1] pos2 = [1,2,0.6,1,1,1,1] pos3 = [1,2,0.6,1,1,1,1] pos4 = [1,2,0.6,1,1,1,1] pos5 = [1,2,0.6,1,1,1,1] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 8 name = "静寂阵" pos1 =[0,0,0,0,0,0,0] pos2 =[0,0,0,0,0,0,0] pos3 =[0,0,0,0,0,0,0] pos4 =[0,0,0,0,0,0,0] pos5 =[0,0,0,0,0,0,0] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} when 9 name = "八卦阵" pos1 =[0,0,0,0,0,0,0] pos2 =[0,0,0,0,0,0,0] pos3 =[0,0,0,0,0,0,0] pos4 =[0,0,0,0,0,0,0] pos5 =[0,0,0,0,0,0,0] for j in 0..4 for i in 0..6 b = 1 + j a[j,i] = eval("pos"+"#{b}"+"[i]") end end return {name=>a} end end def cost_sp(kind) return [0,5,10,15,20,25,30,35,40][kind] end #附加状态 # stae_id 自己定义 def set_status(kind) case kind when 0 state_id = 0 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 1 state_id = 1 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 2 state_id = 2 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 3 state_id = 3 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 4 state_id = 4 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 5 state_id = 5 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 6 state_id = 6 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 7 state_id = 7 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 8 state_id = 8 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end when 9 state_id = 9 for i in 0...$game_party.actors.size $game_party.actors[i].add_state(state_id) end end end end
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发布日期:2008-6-29 12:50:29 点击量:1
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